Thursday, January 28, 2016

Download iTunes

Windows System Requirements

Hardware:

PC with a 1GHz Intel or AMD processor with support for SSE2 and 512MB of RAM
To play Standard Definition video from the iTunes Store, an Intel Pentium D or faster processor, 512MB of RAM, and a DirectX 9.0-compatible video card is required.
To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor, 1GB of RAM, and an Intel GMA X3000, ATI Radeon X1300, or NVIDIA GeForce 6150 or better is required.
To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor, 2GB of RAM, and an Intel GMA X4500HD; ATI Radeon HD 2400; Nvidia GeForce 8300 GS or better is required.
Screen resolution of 1024x768 or greater; 1280x800 or greater is required to play an iTunes LP or iTunes Extras
16-bit sound card and speakers
Broadband Internet connection to use Apple Music, the iTunes Store, and iTunes Extras
iTunes-compatible CD or DVD recorder to create audio CDs, MP3 CDs, or back-up CDs or DVDs. Songs from the Apple Music catalog cannot be burned to a CD.
Software:
Windows 7 or later
64-bit editions of Windows 7 and Windows 8 require the iTunes 64-bit installer; for more information, visit www.itunes.com/download
400MB of available disk space
Screen reader support requires Window-Eyes 7.2 or later; for information about accessibility in iTunes, visit www.apple.com/accessibility
iTunes is now a 64-bit application on 64-bit versions of Windows 8 and 7. Some third-party visualizers may no longer be compatible with this version of iTunes. Please contact the developer for an updated visualizer that is compatible with iTunes 12.1 or later
Apple Music, Apple Music Radio, iTunes in the Cloud, and iTunes Match availability may vary by country

Download Here

iPhone 6 Review

I'd rather get this out of the way up front: the iPhone 6 is the best smartphone you can buy. In fact, it's better than that. The iPhone 6 convinced me to switch back to Apple.

It feels strange to say this, but the last time I owned an iPhone, it was a 3GS. That wasn't intentional; it just sort of happened. Like many a tech journalist, I hopped onto Windows Phone to familiarize myself better with what was then a brand-new platform, then Android to check in on its rapid progress. I stuck with Google because of last year's Moto X. And in all that time there hasn't been an iPhone so compelling that I had to switch back. Until the iPhone 6.

That's partly because of what Apple's done, and partly because of what everyone else hasn't. But mostly it's because the iPhone 6 is the single best smartphone you can buy.

Plan 

The short form is that the iPhone 6 is to a great extent only a greater iPhone 5S, and that is valid in some imperative—and now and again baffling—ways. It likewise disregards some extremely consider bargains Apple needed to make while surveying. Catches have moved and prolonged; radio wire lines are more purported. The changes are unpretentious, yet they're there.

To begin with, the similitudes. This telephone still looks and feels precisely like an iPhone. Somebody who's been cryogenically solidified subsequent to the iPhone 5 dispatch could perceive the iPhone 6 as an Apple gadget from over a swarmed room.

That is something worth being thankful for! It's famous to describe Apple's outline movement as exhausting, however that is only a cranky method for saying it's reliable. It would bode well for the iPhone to change drastically from year to year as it would for the Orioles to send a stallion to the hill this October. Stay with what works.

By and by, that implies that the iPhone 6 has that same long, incline feeling, the same delicately adjusted corners, and the same cool (as in barely short of chilly, not Fonz) tinge—unless you go gold, in which case I salute yet don't completely appreciate your free soul and life decisions. Touch ID is correct where you exited it, just like your Lightning port and earphone jack and the larger part of your catches.

One less welcome remainder from a year ago is the manner by which strikingly tall the iPhone 6 is in respect to its screen size. A gadget with this much zip and artfulness shouldn't feel this slender; on occasion it's similar to a point protect got in Shawn Bradley's body. The purpose behind this is the larger than average top and base bezels, and the explanation behind those is to oblige that thumb-sized Touch ID catch. It's eventually a reasonable exchange, since Touch ID works like enchantment, and will significantly all the more so now that it can play all the more pleasantly with outsider applications.

With respect to what's changed? A blend of need and eccentricity. The force catch, already inside of fingertip's scope at the highest point of the iPhone 5S, has migrated to the upper right-hand side of the much taller iPhone 6. Gone are the chamfered outskirts of the past era, supplanted by delicately inclining glass that keeps running from edge to edge and makes your thumb feel like it's slaloming ceaselessly on each long sideways swipe. You may discover it excessively bubbly; I thought that it was more receptive than the hard stop the iPhone 5S displayed.

Changes flourish on the back also. Reception apparatus lines beauty the top and base of the iPhone 6's back; they resemble the beginnings of a half-baked mummy ensemble. Furthermore, the camera lens extends out marginally, putting your iPhone cockeyed when you put it on its back, similar to a flimsy table at an eatery. Neither of these interests makes the iPhone 6 unattractive, in spite of the fact that they do make it more sensible than any time in recent memory to wrap your Apple gadget for a situation. Farewell radio wire lines, hi flush camera lens.

All of which is to say that the contrasts between an iPhone 6 and iPhone 5S are fundamentally like finding what pubescence did to somebody you went to camp with two or three summers back. It's bigger, and perhaps somewhat more unbalanced in a few spots, yet at the same time unmistakably the gentleman who vomited on the rope swing.

Concerning how the iPhone 6 thinks about to the more extensive universe of cell phones, it's presumably most straightforward to talk as far as size, since so much else relies on upon your own inclination for dimples and cowhide. Furthermore, what you have to think about size is this: While the 4.7-inch iPhone 6 is essentially bigger than past iPhones, despite everything it has the littlest presentation of any lead you can purchase. Truth be told, now that the Moto X has swelled to an inconvenient 5.2 inches, the main other mostly good, late telephone this far south of 5 inches is the Sony Xperia Z3 Compact.

But you don't want a Sony Xperia Z3 Compact. You want an iPhone 6.

Using It

Don't be afraid of the bigger size, at least not on the iPhone 6 (the 6 Plus, you're on your own). You should still be able to reach everything you need to with your thumb, you should still be able to engage in one-handed Twitter refreshes. Your pocket won't be overstuffed. You've just got more room to play.

And so much to play with! Well, eventually, anyway. iOS 8's most impressive new tricks aren't fully engaged yet—see you soon, Apple Pay, and Continuity, and Handoff, and Extensions—but the ones that are here make big differences. My first two downloads were SwiftKey and Swype (I prefer SwiftKey at the moment), because after using Android for so long the thought of tap tap tapping every. single. letter. on the stock iOS keyboard seems like madness. I also use universal search in Spotlight more than I thought I would; it saves a step over opening up mobile Chrome or Safari, and searching my phone's contents offers the occasional reminder of all the junk I've compiled and forgotten about. Hello, Friday Night Lights, where've you been!

Def Leppard uses 'Guitar Hero Live' to debut new music video

Video for the song 'Dangerous' arrives this week, but only inside the game.

Def Leppard is still crankin' it to 11 in 2016, on the heels of another self-titled collection discharged in October. To introduction its most recent music video, however, the band is taking a somewhat fascinating methodology. The video for the track "Unsafe" will first show up in the diversion Guitar Hero Live as a playable track. On the off chance that you missed the restoration of Guitar Hero a year ago, the most recent portion sets gameplay with "live" visuals of craftsmen playing gigs. It incorporates everybody from Carrie Underwood to Avenged Sevenfold.

"The way our fans discover and listen to our music has evolved so much throughout the years," said Def Leppard singer Joe Elliot. "Whether they're playing on vinyl, streaming the songs online or playing along to our music video in Guitar Hero Live, it's amazing to see how interactive music has become."

The new video will debut inside the game this week under the Def Leppard: On Through The Ages Premium Show section. That show also includes classic and newer versions of videos for the songs "Let's Go" and "Rock of Ages," so you can relive the glory days of '80s rock. Of course, you'll have to level up and complete challenges to gain access, or you could just hand over some cash if you don't want to work for the goods.

'Minecraft' creator wants you to go on a kaleidoscopic trip

'Unmandelboxing' is a geometric experience that's viewable in virtual reality on certain browsers.

Markus "Notch" Persson, the creator of Minecraft has something to show you, but you might not be ready for it. Okay, "your browser might not be ready for it" is probably the more accurate statement. The project? A kaleidoscopic "ray marching fractal generator" that'll run in virtual reality on certain browsers, or just plan old 2D on basically everything else. Road to VR linked to the mesmerizing geometry project (dubbed Unmandelboxing) apparently only weighs about 3.5 KB.
And it seems like that was intentional. Road to VR notes that in the source code you'll find that the image size is a paltry 426x240 pixels and the whole thing uses the relatively limited RGBA332 color palette. Despite Notch's interest, then disinterest and then indifference toward Oculus, he's made Unmandelboxing playable in WebVR with the second Oculus Rift development kit:

Road to VR also writes that currently includes a "properly installed and configured" version of Mozilla Nightly but not much, if anything, else. If you think it's worth the effort to see it for yourself, hit the source links below.

Smartphone makers shipped a record 1.4 billion devices in 2015

But they experienced the slowest growth rate ever in the fourth quarter.


Smartphone global shipments grew 12 percent and hit a record 1.4 billion devices in 2015, according to Strategy Analytics. That doesn't mean all's well in the industry, though -- not when it's no longer expanding as fast as it did in the past. In the fourth quarter of 2015, shipments grew merely six percent from the same period in 2015. The research company says that's the industry's slowest growth rate of all time, most likely because the people in major markets like China who are inclined to use smartphones already have one.

Samsung, however, continues to thrive and lead the pack. It shipped 81.3 million units worldwide in the fourth quarter, up nine percent (its highest within the past two years) from Q4 2014. Apple, on the other hand, isn't doing too hot. It still shipped 74.8 million iPhones in Q4, but that's barely higher than the 74.5 million devices it sent out in 2014. Strategy Analytics says "Apple's iPhone growth is peaking," and that Cupertino should look into exploring new markets like India to ensure it doesn't remain stagnant.

Huawei's two percent growth from 2014 is nothing to write home about either, but it still comes third after the two clashing giants. Xiaomi in fifth place shipped over 2 million phones more compared to 2014's figures. It seems the only entry in the top five that shipped fewer units in 2015 is Lenovo-Motorola, whose growth rate has declined by 18 percent.

Oracle will soon lay the Java browser plug-in to rest

Not that we'll miss it.


Now that Chrome, Firefox, Edge and Safari stopped or will soon stop supporting NPAPI web plug-ins*, Oracle thought it best to accept the Java plug-in's fate and let it go. The company has announced that it will be deprecated in the next version of Java to come out on September 22nd before being removed entirely by another future release. In its whitepaper, the company said that the "rise of web usage on mobile device[s]" led browser makers to ditch plug-ins altogether. Mobile browsers don't support them, so they've become a casualty in Google's/Mozilla's/Microsoft's/Apple's plans to offer the same features across platforms.

Oracle wrote in its blog:

With modern browser vendors working to restrict and reduce plugin support in their products, developers of applications that rely on the Java browser plugin need to consider alternative options such as migrating from Java Applets (which rely on a browser plugin) to the plugin-free Java Web Start technology.

The Java plug-in is known for being a huge security vulnerability, with at least one report calling it the biggest risk to computers in the US. It's the end of an era for sure -- your browser won't ask if you want to update Java anymore -- but we'll bet you're cool with that.

*Update/Clarification: These desktop browsers still support plug-ins but have dropped (or will soon drop) support for NPAPI plug-ins, in particular. NPAPi plug-ins include Silverlight and Java. In Firefox's case, it won't stop supporting them until the end of 2016.

Apple and Samsung are feeling the mobile sales pinch

And they're not the only ones.


So Apple had a really decent monetary day yesterday. The general terms: it reported $75.9 billion in income and an incredible $18.4 billion in immaculate benefit, the greatest of any open organization ever. But then, not all was well among the organization's financial specialists and shareholders. Apple's first quarter results are constantly really crazy since they envelop the occasions and the dispatch of its most up to date model iPhones. What's more, consistently, iPhone deals surge pretty significantly come Q1. Each year, that is, with the exception of this one. 

Apple sold 74.78 million iPhones this time, contrasted with 74.5 million iPhones in the same quarter a year ago. That is still a ludicrous measure of equipment to move in three months, however it hasn't halted individuals from pondering what's up with those abating iPhone deals. We can credit it to heaps of things, and there's no single, authoritative answer.

People bought the iPhone 6 and 6 Plus in droves, which isn't a surprise because it represented a significant design and performance shift from the previous year's iPhone 5s. Perhaps people didn't feel the need to jump into an improved, but visually identical device after cradling their iPhones for a year — S-series iPhones historically don't make for huge sales bumps. Meanwhile, Apple CEO Tim Cook pointed out that global economic conditions were dire, with currency values declining not only in established economies like Canada and the UK, but in growing ones like Brazil and Russia. Less spending power equals fewer people shelling out for iPhones.

"We're seeing extreme conditions unlike anything we've experienced before just about everywhere we look," he said during the customary earnings call.

Whether the last three months were just a fluke or a symptom of some deeper issues remains to be seen, though. Here's the thing: no incumbent is safe from market forces and fickle shifts in consumer taste. A report from IDC released this summer forecasted global smartphone sales to slow down in 2015, and the actual numbers were even worse than they expected -- worldwide smartphone shipment growth was less than half of what we saw in 2014.

Just look at Samsung, which released a new earnings report of its own today. The Korean tech titan has spent the better part of two years releasing new phones and seeing its power in the market erode thanks to lower than expected sales and dwindling profits. That road culminated with today's release, which saw the company's mobile and IT arm make ₩2.23 trillion ($1.84 billion) off total sales of ₩25 trillion ($20.67 billion). The numbers look pretty good if you're walking into this cold, but here's the killer context.

Samsung's arc is clear if you look at how much money the company pulled in from its mobile division over time. Its last big mobile peak was a little over two years ago when it made ₩6.7 trillion ($5.55 billion) in profit on ₩36.57 trillion ($30.3 billion) in phone sales. After that, the company spent nearly a year making less and earning less profit from its phone business before slowly starting to recover. The road to that recovery hasn't been easy, naturally, and it includes no shortage of corporate shakeups and painful admissions. Remember when Samsung didn't make enough Galaxy S6 Edges to go around and had to cut prices on the regular S6 to make it sell? Ouch. Hell, Samsung is still in a tricky position — this past quarter saw a dip in mobile sales after a brief recovery, and the company's still having trouble turning big profits.

That implies Samsung is moving heaps of cheap gadgets, an essential piece of its methodology to beef up its impact in creating markets like China. Upstarts like Xiaomi and stalwarts like Huawei make an extraordinary showing of producing alluring, capable gadgets that offer inconceivably well in their nation of origin. A report from Canalys issued this late spring pegged them as the two greatest cell phone venders in China, with Apple and Samsung trailing in third and fourth place, individually. Couple that weight with considerably more from great, shabby gadgets being gobbled up by the nation's developing working class and it's no big surprise Samsung's been having such an extreme time. 

The measure of a maintainable business is perceiving how it responds to the ideal tempest of financial aspects, specialized development and individuals' tastes. For the time being, both organizations' answers are comparative: form persistently looking for catching all the more lightning in a container. Samsung pushed out the mid-range Galaxy A9 to help its odds in China, and will reveal its Galaxy S7 at a question and answer session at Mobile World Congress in Barcelona. Apple has its cutting edge iPhone 7 underway as well, alongside what is by all accounts a redesigned iPhone 5s to keep little telephone fans over the globe upbeat. Development and the winds of worldwide monetary change may convey these titans to much higher statures; at this moment, however, they've recently got the chance to lock in.

Samsung is still making a ton of money, but 2016 will be tough

An increase from last year, but a fall from last quarter.

Korean uber tech organization Samsung just dropped its final quarter results keeping in mind the transient looks meh, year-over-year it's doing really well. It posted a working benefit of $5 billion amid the quarter that finished in December a drop from the second from last quarter working benefit of $6.1 billion. Be that as it may, quarterly benefit was an expansion of 16.2 percent over a year ago's final quarter results. It faulted the quarterly drop for moderating interest for top of the line cell telephones, debilitated costs for memory and LCD boards and "worldwide financial headwinds." 

Like Apple, the tech organization cautioned that 2016 will be a troublesome business environment. To highlight that, it's quarter to quarter benefits fell, it's quarter-to-quarter deals expanded three percent. 

Some brilliant spots in the outcomes incorporate shipments of tablets and TV developing in the final quarter. The Note 5 and mid-low level cell phones shipments expanded for this present year. It sold nine million tablets last quarter. For the TV market, it refers to donning occasions like the Olympics as a brilliant spot upcoming for TV deals in the coming year. 

The organization is likewise trusting that its IoT, wearables and keen wellbeing organizations will turn out to be more applicable to the organization's main concern later on.

Wednesday, January 27, 2016

Samsung Galaxy Note 5

Bigger has always been better. Galaxy Note proved that time and again. It also changed the entire game with S Pen. A versatile tool for ideas, goals and dreams. This time it's Galaxy Note5. The most powerful and beautiful version to date.

Design 

LIVE LARGE. Take advantage of the spacious 5.7" Quad HD Super AMOLED (518 ppi) screen. There's room to accommodate the busiest lifestyles. Check news updates while taking notes with S Pen, all on the same handsome screen.

FITS BEAUTIFULLY. Whether you're writing emails, checking social media feeds or scribbling with S Pen, the curved back of the Galaxy Note5 will sit comfortably in the palm of your hand. It's a satisfyingly compact fit.

Using the gold platinum Galaxy Note 5 with S Pen
CHOICE MATERIALS. The premium combination of extra tough 7000 series aluminum and Gorilla Glass 4 lends an ultra refined look and a sturdier build.

NEW LOOK. The signature S Pen has a whole new design. The solid and sleek metallic finish completes your S Pen experience.

The Huawei Nexus 6P review

A year ago, a sensational change went to Google's Nexus advertising. The upper-mid reach telephone that was the Nexus 5 was supplanted by a premium and a great deal more costly model made by Motorola. Skip time ahead around a year to this fall and we are offered a genuine premium bundle with an essentially bring down sticker price. The Nexus 6P is wonderfully planned by Huawei to please both force clients and normal clients alike.

A year ago's Motorola Nexus 6 was a gigantic hit, truly. Sadly the phablet did not age well, the cost of Motorola's putting forth was too high from the begin then fell too low toward the end of its life cycle. For this present year, Google chose to do two things another way with the Nexus discharge: dispatch and offer Nexus telephones only on the shiny new Google Store, and discharge two Nexus telephones offering the same involvement in two unique models of equipment, one bigger and more intense than the other, lower cost model.

Huawei and Google imagined a flawless spin-off of the Nexus 6 - it's the first run through Huawei is ready the Nexus program too yet their reputation of fabulous premium telephones has situated them as a perfect decision for a Google equipment accomplice.

The 6P offers a flawless parity of premium feel, programming knowledge, and scrupulousness without holding back out in different perspectives, (for example, the camera experience or assemble quality).

Key Features


  • 5.7" screen with 1440p resolution (518ppi)
  • Android 6.0 Marshmallow with quickest software updates from Google
  • Quad-core 1.55 GHz Cortex-A53 & Quad-core 2.0 GHz Cortex-A57, 3GB of RAM, Adreno 430 GPU; Snapdragon 810 v2 chipset
  • 32GB, 64GB, or 128GB of storage
  • 12.3MP camera with laser autofocus and dual-LED flash; 1.55µm pixels; 8MP selfie camera
  • 2160p video capture
  • Cat. 6 LTE (300Mbps); Wi-Fi 802.11 a/b/g/n/ac; Bluetooth 4.2; GPS/GLONASS; NFC; USB Type-C port with USB host
  • Fingerprint reader; Android Pay
  • 3,450mAh Li-Po battery with fast charging

Main disadvantages

  • Quite expensive outside the US and no major carrier-subsidized version in the US
  • No expandable storage
  • Lacks wireless charging
  • Lacks a cable TV out option
  • No Optical Image Stabilization (OIS) for the camera
  • No FM radio
Huawei's Nexus 6P improved where the Nexus 6 just barely make the mark. The 6P does manage to be a bit taller than the 6, but the narrower body of the 5.7" screen of the 6P makes it significantly manageable with one hand. The new camera experience yields much better than the 6 did. And the use of current generation Samsung's AMOLED panels proves to be a welcome improvement to Motorola's OLED displays.

USB Type-C was a sure choice, ensuring a nudge for other smartphone makers to adopt the new USB standard.

In the past, every single Nexus device had some kind of compromise, however, we think this may be the first time a Nexus device has ever gotten every aspect about performance, camera, battery, and design just right. But we wouldn't know until we check that thoroughly first hand.

Update, Dec 30: The review has been updated with all the usual test results and samples you've come to expect from our trademark reviews.

Unboxing the Huawei Nexus 6P

The retail packaging for the Nexus 6P is unlike that you'd find on say, a Galaxy S6 or an iPhone (with the phone resting on top with the booklets, charger and headphones all crammed in the space underneath it).

It's a soft white cardboard box that feels like printer paper to the touch, wrapped in a large sleeve that has all the branding. Google's "P" logo is the post prominent logo on the box, while the Nexus and Huawei logos are more subtly placed.

Once inside, a flap of paper covers the neatly arranged components: the handset on the left, with the USB Type-C cable on the upper right corner followed by the 15W charger block right below it. Once the phone is lifted from its holder, we are greeted with a little tab that houses the booklets and Google Play Music trial information.

Underneath this, still, is a 6-inch USB Type-A to USB Type-C cable that you can use for transferring files with a PC or for charging with a power bank or non-Type-C wall adapter. Note that any other charger besides a USB Type C charger with 5V @ 3A will not charge this device at the maximum charging speed.

Hardware

The Huawei Nexus 6P measures 159.3 x 77.8 x 7.3 mm (6.27 x 3.06 x 0.29 in). A bit taller than the Nexus 6 but noticeably narrower on paper and in hand. The difference in width barely crosses the line to "large" from "huge". While the screen size was reduced by about 0.3 inches, the phone feels large enough.

The Nexus 6 had two raised grilles on the front, which we liked a lot because it let us place it down on a table without fear of debris getting in between the glass and the table, potentially scratching the display. The Nexus 6P does not have those raised speaker grilles and we kind of missed them.

While the Nexus 6P's front features dual speaker grilles very similar looking to the 5X and Moto Nexus 6, the metal unibody is very much Huawei's design language. The camera setup and round fingerprint sensor were mostly design collaborations with Google.

The LED notification light is located just to the left of the front facing camera lens. Much like the Nexus 6, the Nexus 6P's speaker grilles give the front of the screen a horizontal line of symmetry that can sometimes confuse us as to which way is up or down.

When first picking up the device, it felt a bit heavy at 178g, sturdy, and its weight is quite well distributed. Unlike the Moto Nexus 6, our first instinct was to cradle it like an expensive vase to conserve its beauty. It just seems as though the metal unibody would be really easy to dent.

It might be worth mentioning that some bend tests were put up on YouTube of the Nexus 6P bending in half like a waffle. It wouldn't be fair for someone to make a decision not to purchase this phone based solely on a few videos of people abusively bending the phone, unless your intention is to purposefully use the phone as a bridge.

The front of the device has not much pretty to look at. It's actually quite boring, however, turn it over and there are many subtle curves that give it character and lots of chamfered edges to give the handset a sense of depth. The camera hump's glass also features a chamfered edge going all the way around.

The right side of the device features a textured power key, and a volume rocker key right underneath it while the upper left side is home to the nanoSIM card tray.

The underside is where the USB Type-C connector resides and the top edge shows access to the 3.5 mm headphone jack.

The rear of the device really is the most exciting side. There are a plethora of sensors, antennas and goodies to talk about. The "camera hump" isn't really as large as it looks in some of the pictures. The shading and contour of the metal exaggerates the hump in photos. It has the new 12.3MP Sony sensor with extra-large pixels for better details, dual LED flash, laser focus transmitter, and the NFC antenna.

Right below the black slab of camera glass is a noise cancelling microphone, and the fingerprint sensor is a little further down.

Way below the Huawei and Nexus logos is a plastic cover that houses an access panel of screws to get into the phone.

All four corners have small plastic insert strips that serve as "windows" for antennas to get signal from outside the metal body.

The attention to detail does not go unnoticed with the Nexus 6P, a very nice touch is the cross pattern on the power key reminiscent of some industrial tools. Even the power and volume keys have chamfered edges around them as seen above.

Android version history

The version history of the Android mobile operating system began with the release of the Android alpha in November 2007. The first commercial version, Android 1.0, was released in September 2008. Android is continually developed by Google and the Open Handset Alliance (OHA), and has seen a number of updates to its base operating system since the initial release.

The most recent major Android update is Android 6.0 "Marshmallow", which was released in October 2015. Since April 2009, Android versions have been developed under a confectionery-themed code name and released in alphabetical order, beginning with Android 1.5 "Cupcake"; the earlier versions 1.0 and 1.1 were not released under specific code names.


Code NameVersion NumberInitial Release Date
Cupcake1.5April 27, 2009
Donute1.6September 15, 2009
Eclair2.0-2.1October 26, 2009
Floyo2.2-2.2.3May 20, 2010
Gingerbread2.3-2.3.7December 6, 2010
Honeycomb[a]3.0-3.2.6February 22, 2011
Ice Cream Sandwich4.0-4.0.4October 18, 2011
Jelly Bean4.1-4.3.1July 9, 2012
Kitkat4.4-4.4.4,4.4w-4.4w.2October 31, 2013
Lollipop5.0–5.1.1November 12, 2014
Marshmallow6.0–6.0.1October 5, 2015

Linux Exercises


A practical exercise for starters: install Linux on your PC. Read the installation manual for your distribution and/or the Installation HOWTO and do it.

Note Read the docs!
 

Most errors stem from not reading the information provided during the install. Reading the installation messages carefully is the first step on the road to success.

Things you must know BEFORE starting a Linux installation:

Will this distribution run on my hardware?

Check with
http://www.tldp.org/HOWTO/Hardware-HOWTO/index.html when in doubt about compatibility of your hardware.

What kind of keyboard do I have (number of keys, layout)? What kind of mouse (serial/parallel, number of buttons)? How many MB of RAM?

Will I install a basic workstation or a server, or will I need to select specific packages myself?

Will I install from my hard disk, from a CD-ROM, or using the network? Should I adapt the BIOS for any of this? Does the installation method require a boot disk?

Will Linux be the only system on this computer, or will it be a dual boot installation? Should I make a large partition in order to install virtual systems later on, or is this a virtual installation itself?

Is this computer in a network? What is its hostname, IP address? Are there any gateway servers or other important networked machines my box should communicate with?

Caution Linux expects to be networked
 
Not using the network or configuring it incorrectly may result in slow startup.

Is this computer a gateway/router/firewall? (If you have to think about this question, it probably isn't.)

Partitioning: let the installation program do it for you this time, we will discuss partitions in detail in Chapter 3. There is system-specific documentation available if you want to know everything about it. If your Linux distribution does not offer default partitioning, that probably means it is not suited for beginners.

Will this machine start up in text mode or in graphical mode?

Think of a good password for the administrator of this machine (root). Create a non-root user account (non-privileged access to the system).

Do I need a rescue disk? (recommended)

Which languages do I want?

The full checklist can be found at
http://www.tldp.org/HOWTO/Installation-HOWTO/index.html.

In the following chapters we will find out if the installation has been successful.

Linux Summary

In this chapter, we learned that:

Linux is an implementation of UNIX.

The Linux operating system is written in the C programming language.

"De gustibus et coloribus non disputandum est": there's a Linux for everyone.

Linux uses GNU tools, a set of freely available standard tools for handling the operating system.

Linux Flavors

1.5.1. Linux and GNU


Although there are a large number of Linux implementations, you will find a lot of similarities in the different distributions, if only because every Linux machine is a box with building blocks that you may put together following your own needs and views. Installing the system is only the beginning of a longterm relationship. Just when you think you have a nice running system, Linux will stimulate your imagination and creativeness, and the more you realize what power the system can give you, the more you will try to redefine its limits.

Linux may appear different depending on the distribution, your hardware and personal taste, but the fundamentals on which all graphical and other interfaces are built, remain the same. The Linux system is based on GNU tools (Gnu's Not UNIX), which provide a set of standard ways to handle and use the system. All GNU tools are open source, so they can be installed on any system. Most distributions offer pre-compiled packages of most common tools, such as RPM packages on RedHat and Debian packages (also called deb or dpkg) on Debian, so you needn't be a programmer to install a package on your system. However, if you are and like doing things yourself, you will enjoy Linux all the better, since most distributions come with a complete set of development tools, allowing installation of new software purely from source code. This setup also allows you to install software even if it does not exist in a pre-packaged form suitable for your system.

A list of common GNU software:

Bash: The GNU shell

GCC: The GNU C Compiler

GDB: The GNU Debugger

Coreutils: a set of basic UNIX-style utilities, such as ls, cat and chmod

Findutils: to search and find files

Fontutils: to convert fonts from one format to another or make new fonts

The Gimp: GNU Image Manipulation Program

Gnome: the GNU desktop environment

Emacs: a very powerful editor

Ghostscript and Ghostview: interpreter and graphical frontend for PostScript files.

GNU Photo: software for interaction with digital cameras

Octave: a programming language, primarily intended to perform numerical computations and image processing.

GNU SQL: relational database system

Radius: a remote authentication and accounting server

...

Many commercial applications are available for Linux, and for more information about these packages we refer to their specific documentation. Throughout this guide we will only discuss freely available software, which comes (in most cases) with a GNU license.

To install missing or new packages, you will need some form of software management. The most common implementations include RPM and dpkg. RPM is the RedHat Package Manager, which is used on a variety of Linux systems, eventhough the name does not suggest this. Dpkg is the Debian package management system, which uses an interface called apt-get, that can manage RPM packages as well. Novell Ximian Red Carpet is a third party implementation of RPM with a graphical front-end. Other third party software vendors may have their own installation procedures, sometimes resembling the InstallShield and such, as known on MS Windows and other platforms. As you advance into Linux, you will likely get in touch with one or more of these programs.

1.5.2. GNU/Linux

The Linux kernel (the bones of your system, see Section 3.2.3.1) is not part of the GNU project but uses the same license as GNU software. A great majority of utilities and development tools (the meat of your system), which are not Linux-specific, are taken from the GNU project. Because any usable system must contain both the kernel and at least a minimal set of utilities, some people argue that such a system should be called a GNU/Linux system.

In order to obtain the highest possible degree of independence between distributions, this is the sort of Linux that we will discuss throughout this course. If we are not talking about a GNU/Linux system, the specific distribution, version or program name will be mentioned.

1.5.3. Which distribution should I install?

Prior to installation, the most important factor is your hardware. Since every Linux distribution contains the basic packages and can be built to meet almost any requirement (because they all use the Linux kernel), you only need to consider if the distribution will run on your hardware. LinuxPPC for example has been made to run on Apple and other PowerPCs and does not run on an ordinary x86 based PC. LinuxPPC does run on the new Macs, but you can't use it for some of the older ones with ancient bus technology. Another tricky case is Sun hardware, which could be an old SPARC CPU or a newer UltraSparc, both requiring different versions of Linux.

Some Linux distributions are optimized for certain processors, such as Athlon CPUs, while they will at the same time run decent enough on the standard 486, 586 and 686 Intel processors. Sometimes distributions for special CPUs are not as reliable, since they are tested by fewer people.

Most Linux distributions offer a set of programs for generic PCs with special packages containing optimized kernels for the x86 Intel based CPUs. These distributions are well-tested and maintained on a regular basis, focusing on reliant server implementation and easy installation and update procedures. Examples are Debian, Ubuntu, Fedora, SuSE and Mandriva, which are by far the most popular Linux systems and generally considered easy to handle for the beginning user, while not blocking professionals from getting the most out of their Linux machines. Linux also runs decently on laptops and middle-range servers. Drivers for new hardware are included only after extensive testing, which adds to the stability of a system.

While the standard desktop might be Gnome on one system, another might offer KDE by default. Generally, both Gnome and KDE are available for all major Linux distributions. Other window and desktop managers are available for more advanced users.

The standard installation process allows users to choose between different basic setups, such as a workstation, where all packages needed for everyday use and development are installed, or a server installation, where different network services can be selected. Expert users can install every combination of packages they want during the initial installation process.

The goal of this guide is to apply to all Linux distributions. For your own convenience, however, it is strongly advised that beginners stick to a mainstream distribution, supporting all common hardware and applications by default. The following are very good choices for novices:

Fedora Core

Debian

SuSE Linux

Mandriva (former MandrakeSoft)

Knoppix: an operating system that runs from your CD-ROM, you don't need to install anything.

Downloadable ISO-images can be obtained from LinuxISO.org. The main distributions can be purchased in any decent computer shop.

Properties of Linux

1.4.1. Linux Pros

A lot of the advantages of Linux are a consequence of Linux' origins, deeply rooted in UNIX, except for the first advantage, of course:

Linux is free:

As in free beer, they say. If you want to spend absolutely nothing, you don't even have to pay the price of a CD. Linux can be downloaded in its entirety from the Internet completely for free. No registration fees, no costs per user, free updates, and freely available source code in case you want to change the behavior of your system.

Most of all, Linux is free as in free speech:

The license commonly used is the GNU Public License (GPL). The license says that anybody who may want to do so, has the right to change Linux and eventually to redistribute a changed version, on the one condition that the code is still available after redistribution. In practice, you are free to grab a kernel image, for instance to add support for teletransportation machines or time travel and sell your new code, as long as your customers can still have a copy of that code.

Linux is portable to any hardware platform:

A vendor who wants to sell a new type of computer and who doesn't know what kind of OS his new machine will run (say the CPU in your car or washing machine), can take a Linux kernel and make it work on his hardware, because documentation related to this activity is freely available.

Linux was made to keep on running:

As with UNIX, a Linux system expects to run without rebooting all the time. That is why a lot of tasks are being executed at night or scheduled automatically for other calm moments, resulting in higher availability during busier periods and a more balanced use of the hardware. This property allows for Linux to be applicable also in environments where people don't have the time or the possibility to control their systems night and day.

Linux is secure and versatile:

The security model used in Linux is based on the UNIX idea of security, which is known to be robust and of proven quality. But Linux is not only fit for use as a fort against enemy attacks from the Internet: it will adapt equally to other situations, utilizing the same high standards for security. Your development machine or control station will be as secure as your firewall.

Linux is scalable:

From a Palmtop with 2 MB of memory to a petabyte storage cluster with hundreds of nodes: add or remove the appropriate packages and Linux fits all. You don't need a supercomputer anymore, because you can use Linux to do big things using the building blocks provided with the system. If you want to do little things, such as making an operating system for an embedded processor or just recycling your old 486, Linux will do that as well.

The Linux OS and most Linux applications have very short debug-times:

Because Linux has been developed and tested by thousands of people, both errors and people to fix them are usually found rather quickly. It sometimes happens that there are only a couple of hours between discovery and fixing of a bug.

1.4.2. Linux Cons

There are far too many different distributions:

"Quot capites, tot rationes", as the Romans already said: the more people, the more opinions. At first glance, the amount of Linux distributions can be frightening, or ridiculous, depending on your point of view. But it also means that everyone will find what he or she needs. You don't need to be an expert to find a suitable release.

When asked, generally every Linux user will say that the best distribution is the specific version he is using. So which one should you choose? Don't worry too much about that: all releases contain more or less the same set of basic packages. On top of the basics, special third party software is added making, for example, TurboLinux more suitable for the small and medium enterprise, RedHat for servers and SuSE for workstations. However, the differences are likely to be very superficial. The best strategy is to test a couple of distributions; unfortunately not everybody has the time for this. Luckily, there is plenty of advice on the subject of choosing your Linux. A quick search on Google, using the keywords "choosing your distribution" brings up tens of links to good advise. The
Installation HOWTO also discusses choosing your distribution.

Linux is not very user friendly and confusing for beginners:


It must be said that Linux, at least the core system, is less userfriendly to use than MS Windows and certainly more difficult than MacOS, but... In light of its popularity, considerable effort has been made to make Linux even easier to use, especially for new users. More information is being released daily, such as this guide, to help fill the gap for documentation available to users at all levels.

Is an Open Source product trustworthy?

How can something that is free also be reliable? Linux users have the choice whether to use Linux or not, which gives them an enormous advantage compared to users of proprietary software, who don't have that kind of freedom. After long periods of testing, most Linux users come to the conclusion that Linux is not only as good, but in many cases better and faster that the traditional solutions. If Linux were not trustworthy, it would have been long gone, never knowing the popularity it has now, with millions of users. Now users can influence their systems and share their remarks with the community, so the system gets better and better every day. It is a project that is never finished, that is true, but in an ever changing environment, Linux is also a project that continues to strive for perfection.

Does Linux have a future?

1.3.1. Open Source

The idea behind Open Source software is rather simple: when programmers can read, distribute and change code, the code will mature. People can adapt it, fix it, debug it, and they can do it at a speed that dwarfs the performance of software developers at conventional companies. This software will be more flexible and of a better quality than software that has been developed using the conventional channels, because more people have tested it in more different conditions than the closed software developer ever can.

The Open Source initiative started to make this clear to the commercial world, and very slowly, commercial vendors are starting to see the point. While lots of academics and technical people have already been convinced for 20 years now that this is the way to go, commercial vendors needed applications like the Internet to make them realize they can profit from Open Source. Now Linux has grown past the stage where it was almost exclusively an academic system, useful only to a handful of people with a technical background. Now Linux provides more than the operating system: there is an entire infrastructure supporting the chain of effort of creating an operating system, of making and testing programs for it, of bringing everything to the users, of supplying maintenance, updates and support and customizations, etcetera. Today, Linux is ready to accept the challenge of a fast-changing world.

1.3.2. Ten years of experience at your service

While Linux is probably the most well-known Open Source initiative, there is another project that contributed enormously to the popularity of the Linux operating system. This project is called SAMBA, and its achievement is the reverse engineering of the Server Message Block (SMB)/Common Internet File System (CIFS) protocol used for file- and print-serving on PC-related machines, natively supported by MS Windows NT and OS/2, and Linux. Packages are now available for almost every system and provide interconnection solutions in mixed environments using MS Windows protocols: Windows-compatible (up to and includingWinXP) file- and print-servers.

Maybe even more successful than the SAMBA project is the Apache HTTP server project. The server runs on UNIX, Windows NT and many other operating systems. Originally known as "A PAtCHy server", based on existing code and a series of "patch files", the name for the matured code deserves to be connoted with the native American tribe of the Apache, well-known for their superior skills in warfare strategy and inexhaustible endurance. Apache has been shown to be substantially faster, more stable and more feature-full than many other web servers. Apache is run on sites that get millions of visitors per day, and while no official support is provided by the developers, the Apache user community provides answers to all your questions. Commercial support is now being provided by a number of third parties.

In the category of office applications, a choice of MS Office suite clones is available, ranging from partial to full implementations of the applications available on MS Windows workstations. These initiatives helped a great deal to make Linux acceptable for the desktop market, because the users don't need extra training to learn how to work with new systems. With the desktop comes the praise of the common users, and not only their praise, but also their specific requirements, which are growing more intricate and demanding by the day.

The Open Source community, consisting largely of people who have been contributing for over half a decade, assures Linux' position as an important player on the desktop market as well as in general IT application. Paid employees and volunteers alike are working diligently so that Linux can maintain a position in the market. The more users, the more questions. The Open Source community makes sure answers keep coming, and watches the quality of the answers with a suspicious eye, resulting in ever more stability and accessibility.

Listing all the available Linux software is beyond the scope of this guide, as there are tens of thousands of packages. Throughout this course we will present you with the most common packages, which are almost all freely available. In order to take away some of the fear of the beginning user, here's a screenshot of one of your most-wanted programs. You can see for yourself that no effort has been spared to make users who are switching from Windows feel at home:

Figure 1-1. OpenOffice MS-compatible Spreadsheet

Linux The user interface

1.2.1. Is Linux difficult?

Whether Linux is difficult to learn depends on the person you're asking. Experienced UNIX users will say no, because Linux is an ideal operating system for power-users and programmers, because it has been and is being developed by such people.

Everything a good programmer can wish for is available: compilers, libraries, development and debugging tools. These packages come with every standard Linux distribution. The C-compiler is included for free - as opposed to many UNIX distributions demanding licensing fees for this tool. All the documentation and manuals are there, and examples are often included to help you get started in no time. It feels like UNIX and switching between UNIX and Linux is a natural thing.

In the early days of Linux, being an expert was kind of required to start using the system. Those who mastered Linux felt better than the rest of the "lusers" who hadn't seen the light yet. It was common practice to tell a beginning user to "RTFM" (read the manuals). While the manuals were on every system, it was difficult to find the documentation, and even if someone did, explanations were in such technical terms that the new user became easily discouraged from learning the system.

The Linux-using community started to realize that if Linux was ever to be an important player on the operating system market, there had to be some serious changes in the accessibility of the system.

1.2.2. Linux for non-experienced users

Companies such as RedHat, SuSE and Mandriva have sprung up, providing packaged Linux distributions suitable for mass consumption. They integrated a great deal of graphical user interfaces (GUIs), developed by the community, in order to ease management of programs and services. As a Linux user today you have all the means of getting to know your system inside out, but it is no longer necessary to have that knowledge in order to make the system comply to your requests.

Nowadays you can log in graphically and start all required applications without even having to type a single character, while you still have the ability to access the core of the system if needed. Because of its structure, Linux allows a user to grow into the system: it equally fits new and experienced users. New users are not forced to do difficult things, while experienced users are not forced to work in the same way they did when they first started learning Linux.

While development in the service area continues, great things are being done for desktop users, generally considered as the group least likely to know how a system works. Developers of desktop applications are making incredible efforts to make the most beautiful desktops you've ever seen, or to make your Linux machine look just like your former MS Windows or an Apple workstation. The latest developments also include 3D acceleration support and support for USB devices, single-click updates of system and packages, and so on. Linux has these, and tries to present all available services in a logical form that ordinary people can understand. Below is a short list containing some great examples; these sites have a lot of screenshots that will give you a glimpse of what Linux on the desktop can be like:

Linux History

1.1.1. UNIX


In order to understand the popularity of Linux, we need to travel back in time, about 30 years ago...

Imagine computers as big as houses, even stadiums. While the sizes of those computers posed substantial problems, there was one thing that made this even worse: every computer had a different operating system. Software was always customized to serve a specific purpose, and software for one given system didn't run on another system. Being able to work with one system didn't automatically mean that you could work with another. It was difficult, both for the users and the system administrators.

Computers were extremely expensive then, and sacrifices had to be made even after the original purchase just to get the users to understand how they worked. The total cost per unit of computing power was enormous.

Technologically the world was not quite that advanced, so they had to live with the size for another decade. In 1969, a team of developers in the Bell Labs laboratories started working on a solution for the software problem, to address these compatibility issues. They developed a new operating system, which was

Simple and elegant.

Written in the C programming language instead of in assembly code.

Able to recycle code.

The Bell Labs developers named their project "UNIX."


The code recycling features were very important. Until then, all commercially available computer systems were written in a code specifically developed for one system. UNIX on the other hand needed only a small piece of that special code, which is now commonly named the kernel. This kernel is the only piece of code that needs to be adapted for every specific system and forms the base of the UNIX system. The operating system and all other functions were built around this kernel and written in a higher programming language, C. This language was especially developed for creating the UNIX system. Using this new technique, it was much easier to develop an operating system that could run on many different types of hardware.

The software vendors were quick to adapt, since they could sell ten times more software almost effortlessly. Weird new situations came in existence: imagine for instance computers from different vendors communicating in the same network, or users working on different systems without the need for extra education to use another computer. UNIX did a great deal to help users become compatible with different systems.

Throughout the next couple of decades the development of UNIX continued. More things became possible to do and more hardware and software vendors added support for UNIX to their products.

UNIX was initially found only in very large environments with mainframes and minicomputers (note that a PC is a "micro" computer). You had to work at a university, for the government or for large financial corporations in order to get your hands on a UNIX system.

But smaller computers were being developed, and by the end of the 80's, many people had home computers. By that time, there were several versions of UNIX available for the PC architecture, but none of them were truly free and more important: they were all terribly slow, so most people ran MS DOS or Windows 3.1 on their home PCs.

1.1.2. Linus and Linux

By the beginning of the 90s home PCs were finally powerful enough to run a full blown UNIX. Linus Torvalds, a young man studying computer science at the university of Helsinki, thought it would be a good idea to have some sort of freely available academic version of UNIX, and promptly started to code.

He started to ask questions, looking for answers and solutions that would help him get UNIX on his PC. Below is one of his first posts in comp.os.minix, dating from 1991:


From: torvalds@klaava.Helsinki.FI (Linus Benedict Torvalds)
Newsgroups: comp.os.minix
Subject: Gcc-1.40 and a posix-question
Message-ID: <1991Jul3.100050.9886@klaava.Helsinki.FI>
Date: 3 Jul 91 10:00:50 GMT
Hello netlanders,
Due to a project I'm working on (in minix), I'm interested in the posix
standard definition. Could somebody please point me to a (preferably)
machine-readable format of the latest posix rules? Ftp-sites would be
nice.
From the start, it was Linus' goal to have a free system that was completely compliant with the original UNIX. That is why he asked for POSIX standards, POSIX still being the standard for UNIX.

In those days plug-and-play wasn't invented yet, but so many people were interested in having a UNIX system of their own, that this was only a small obstacle. New drivers became available for all kinds of new hardware, at a continuously rising speed. Almost as soon as a new piece of hardware became available, someone bought it and submitted it to the Linux test, as the system was gradually being called, releasing more free code for an ever wider range of hardware. These coders didn't stop at their PC's; every piece of hardware they could find was useful for Linux.

Back then, those people were called "nerds" or "freaks", but it didn't matter to them, as long as the supported hardware list grew longer and longer. Thanks to these people, Linux is now not only ideal to run on new PC's, but is also the system of choice for old and exotic hardware that would be useless if Linux didn't exist.

Two years after Linus' post, there were 12000 Linux users. The project, popular with hobbyists, grew steadily, all the while staying within the bounds of the POSIX standard. All the features of UNIX were added over the next couple of years, resulting in the mature operating system Linux has become today. Linux is a full UNIX clone, fit for use on workstations as well as on middle-range and high-end servers. Today, a lot of the important players on the hard- and software market each have their team of Linux developers; at your local dealer's you can even buy pre-installed Linux systems with official support - eventhough there is still a lot of hard- and software that is not supported, too.

1.1.3. Current application of Linux systems

Today Linux has joined the desktop market. Linux developers concentrated on networking and services in the beginning, and office applications have been the last barrier to be taken down. We don't like to admit that Microsoft is ruling this market, so plenty of alternatives have been started over the last couple of years to make Linux an acceptable choice as a workstation, providing an easy user interface and MS compatible office applications like word processors, spreadsheets, presentations and the like.

On the server side, Linux is well-known as a stable and reliable platform, providing database and trading services for companies like Amazon, the well-known online bookshop, US Post Office, the German army and many others. Especially Internet providers and Internet service providers have grown fond of Linux as firewall, proxy- and web server, and you will find a Linux box within reach of every UNIX system administrator who appreciates a comfortable management station. Clusters of Linux machines are used in the creation of movies such as "Titanic", "Shrek" and others. In post offices, they are the nerve centers that route mail and in large search engine, clusters are used to perform internet searches.These are only a few of the thousands of heavy-duty jobs that Linux is performing day-to-day across the world.

It is also worth to note that modern Linux not only runs on workstations, mid- and high-end servers, but also on "gadgets" like PDA's, mobiles, a shipload of embedded applications and even on experimental wristwatches. This makes Linux the only operating system in the world covering such a wide range of hardware.

Apple Reports Record First Quarter Results of 2016

iPhone, Apple Watch, Services & Apple TV Drive All-time Record Revenue

Results Produce Record Quarterly Profit of $18.4 Billion

CUPERTINO, California — January 26, 2016 — Apple® today announced financial results for its fiscal 2016 first quarter ended December 26, 2015. The Company posted record quarterly revenue of $75.9 billion and record quarterly net income of $18.4 billion, or $3.28 per diluted share. These results compare to revenue of $74.6 billion and net income of $18 billion, or $3.06 per diluted share, in the year-ago quarter. Gross margin was 40.1 percent compared to 39.9 percent in the year-ago quarter. International sales accounted for 66 percent of the quarter’s revenue.

“Our team delivered Apple’s biggest quarter ever, thanks to the world’s most innovative products and all-time record sales of iPhone, Apple Watch and Apple TV,” said Tim Cook, Apple’s CEO. “The growth of our Services business accelerated during the quarter to produce record results, and our installed base recently crossed a major milestone of one billion active devices.”

“Our record sales and strong margins drove all-time records for net income and EPS in spite of a very difficult macroeconomic environment,” said Luca Maestri, Apple’s CFO. “We generated operating cash flow of $27.5 billion during the quarter, and returned over $9 billion to investors through share repurchases and dividends. We have now completed $153 billion of our $200 billion capital return program.”


  • Apple is providing the following guidance for its fiscal 2016 second quarter:
  • revenue between $50 billion and $53 billion
  • gross margin between 39 percent and 39.5 percent
  • operating expenses between $6 billion and $6.1 billion
  • other income/(expense) of $325 million
  • tax rate of 25.5 percent


Apple’s board of directors has declared a cash dividend of $.52 per share of the Company’s common stock. The dividend is payable on February 11, 2016, to shareholders of record as of the close of business on February 8, 2016.

Apple will provide live streaming of its Q1 2016 financial results conference call beginning at 2:00 p.m. PST on January 26, 2016 at www.apple.com/investor/earnings-call/. This webcast will also be available for replay for approximately two weeks thereafter.

Q1’16 Earnings Supplemental Material

This press release contains forward-looking statements including without limitation those about the Company’s estimated revenue, gross margin, operating expenses, other income/(expense), and tax rate. These statements involve risks and uncertainties, and actual results may differ. Risks and uncertainties include without limitation the effect of competitive and economic factors, and the Company’s reaction to those factors, on consumer and business buying decisions with respect to the Company’s products; continued competitive pressures in the marketplace; the ability of the Company to deliver to the marketplace and stimulate customer demand for new programs, products, and technological innovations on a timely basis; the effect that product introductions and transitions, changes in product pricing or mix, and/or increases in component costs could have on the Company’s gross margin; the inventory risk associated with the Company’s need to order or commit to order product components in advance of customer orders; the continued availability on acceptable terms, or at all, of certain components and services essential to the Company’s business currently obtained by the Company from sole or limited sources; the effect that the Company’s dependency on manufacturing and logistics services provided by third parties may have on the quality, quantity or cost of products manufactured or services rendered; risks associated with the Company’s international operations; the Company’s reliance on third-party intellectual property and digital content; the potential impact of a finding that the Company has infringed on the intellectual property rights of others; the Company’s dependency on the performance of distributors, carriers and other resellers of the Company’s products; the effect that product and service quality problems could have on the Company’s sales and operating profits; the continued service and availability of key executives and employees; war, terrorism, public health issues, natural disasters, and other circumstances that could disrupt supply, delivery, or demand of products; and unfavorable results of legal proceedings. More information on potential factors that could affect the Company’s financial results is included from time to time in the “Risk Factors” and “Management’s Discussion and Analysis of Financial Condition and Results of Operations” sections of the Company’s public reports filed with the SEC, including the Company’s Form 10-K for the fiscal year ended September 26, 2015, and its Form 10-Q for the fiscal quarter ended December 26, 2015 to be filed with the SEC. The Company assumes no obligation to update any forward-looking statements or information, which speak as of their respective dates.

Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch and Apple TV. Apple’s four software platforms — iOS, OS X, watchOS and tvOS — provide seamless experiences across all Apple devices and empower people with breakthrough services including the App Store, Apple Music, Apple Pay and iCloud. Apple’s 100,000 employees are dedicated to making the best products on earth, and to leaving the world better than we found it.

Apple OS History


Year Event
1978 In June of 1978 Apple introduces Apple DOS 3.1, the first operating system for the Apple computers.
1984 Apple introduces System 1.
1985 Apple introduces System 2.
1986 Apple introduces System 3.
1987 Apple introduces System 4.
1988 Apple introduces System 6.
1991 Apple introduces System 7 operating system May 13, 1991.
1995 Apple allows other computer companies to clone its computer by announcing its licensed the Macintosh operating system rights to Radius on January 4.
1997 Apple introduces Mac OS 8.
1997 Apple buys NeXT Software Inc. for $400 million and acquires Steve Jobs, Apples cofounder, as a consultant.
1999 Apple introduces Mac OS 9.
1999 Apple releases Mac OS X Server 1.0 on March 16, 1999.
2001 Apple introduces Mac OS X 10.0 code named Cheetah and becomes available March 24, 2001.
2001 Apple introduces Mac OS X 10.1 code named Puma and becomes available on September 25, 2001.
2002 Apple introduces Mac OS X 10.2 code named Jaguar and becomes available on August 23, 2002.
2003 Apple introduces Mac OS X 10.3 code named Panther October 25, 2003.
2004 Apple introduces Mac OS X 10.4 code named Tiger at the WWDC on June 28, 2004.
2007 Apple introduces Mac OS X 10.5 code named Leopard October 26, 2007.
2008 Apple introduces MobileMe at the WWDC on June 9, 2008.
2009 Apple introduces Mac OS X 10.6 code named Snow Leopard at the WWDC on June 8, 2009.
2010 Apple introduces Mac OS X 10.7 code named Lion at the "Back to the Mac" event on October 20, 2010.
2012 Apple releases Mac OS X 10.8 code named Mountain Lion on July 25, 2012.
2013 Apple introduces Mac OS X 10.9 code named Mavericks at the WWDC on June 10, 2013.
2014 Apple introduces Mac OS X 10.10 code named Yosemite at the WWDC on June 2, 2014.

Apple History

Steven Wozniak and Steven Jobs had been companions in secondary school. They had both been occupied with hardware, and both had been seen as pariahs. They stayed in contact after graduation, and both wound up dropping out of school and landing positions working for organizations in Silicon Valley. (Woz for Hewlett-Packard, Jobs for Atari)

Wozniak had been fiddling with PC plan for quite a while when, in 1976, he outlined what might turn into the Apple I. Occupations, who had an eye for the future, demanded that he and Wozniak attempt to offer the machine, and on April 1, 1976, Apple Computer was conceived.

Specialists did not consider the Apple I important, and Apple did not start to take off until 1977, when the Apple II appeared at a neighborhood PC exchange appear. The principal PC to arrive in a plastic case and incorporate shading representation, the Apple II was a great machine. Orders for Apple machines were duplicated by a few times after its presentation. Also, with the presentation in mid '78 of the Apple Disk II, the most reasonable, simple to utilize floppy drive ever (at the time), Apple deals further expanded.

With the expansion in deals, be that as it may, came an expansion in organization size, and by 1980, when the Apple III was discharged, Apple had a few thousand representatives, and was starting to offer PCs abroad. Apple had tackled various more experienced mid-level administrators and, all the more critically, a few new financial specialists, who selected to take seats on the governing body. More seasoned, more traditionalist men, the new executives ensured that Apple turned into a "genuine organization," much to the disappointment of a hefty portion of its unique representatives.

In 1981, things got more troublesome. An immersed market made it more hard to offer PCs, and in February. Apple was compelled to lay off 40 workers. Wozniak was harmed in a plane accident. He took a time away and returned just quickly. Occupations got to be executive of Apple PC in March.