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Information Technology To All-Share Knowledge
Monday, June 6, 2016
Thursday, January 28, 2016
Download iTunes
Windows System Requirements
Hardware:
PC with a 1GHz Intel or AMD processor with support for SSE2 and 512MB of RAM
To play Standard Definition video from the iTunes Store, an Intel Pentium D or faster processor, 512MB of RAM, and a DirectX 9.0-compatible video card is required.
To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor, 1GB of RAM, and an Intel GMA X3000, ATI Radeon X1300, or NVIDIA GeForce 6150 or better is required.
To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor, 2GB of RAM, and an Intel GMA X4500HD; ATI Radeon HD 2400; Nvidia GeForce 8300 GS or better is required.
Screen resolution of 1024x768 or greater; 1280x800 or greater is required to play an iTunes LP or iTunes Extras
16-bit sound card and speakers
Broadband Internet connection to use Apple Music, the iTunes Store, and iTunes Extras
iTunes-compatible CD or DVD recorder to create audio CDs, MP3 CDs, or back-up CDs or DVDs. Songs from the Apple Music catalog cannot be burned to a CD.
Software:
Windows 7 or later
64-bit editions of Windows 7 and Windows 8 require the iTunes 64-bit installer; for more information, visit www.itunes.com/download
400MB of available disk space
Screen reader support requires Window-Eyes 7.2 or later; for information about accessibility in iTunes, visit www.apple.com/accessibility
iTunes is now a 64-bit application on 64-bit versions of Windows 8 and 7. Some third-party visualizers may no longer be compatible with this version of iTunes. Please contact the developer for an updated visualizer that is compatible with iTunes 12.1 or later
Apple Music, Apple Music Radio, iTunes in the Cloud, and iTunes Match availability may vary by country
Download Here
Hardware:
PC with a 1GHz Intel or AMD processor with support for SSE2 and 512MB of RAM
To play Standard Definition video from the iTunes Store, an Intel Pentium D or faster processor, 512MB of RAM, and a DirectX 9.0-compatible video card is required.
To play 720p HD video, an iTunes LP, or iTunes Extras, a 2.0GHz Intel Core 2 Duo or faster processor, 1GB of RAM, and an Intel GMA X3000, ATI Radeon X1300, or NVIDIA GeForce 6150 or better is required.
To play 1080p HD video, a 2.4GHz Intel Core 2 Duo or faster processor, 2GB of RAM, and an Intel GMA X4500HD; ATI Radeon HD 2400; Nvidia GeForce 8300 GS or better is required.
Screen resolution of 1024x768 or greater; 1280x800 or greater is required to play an iTunes LP or iTunes Extras
16-bit sound card and speakers
Broadband Internet connection to use Apple Music, the iTunes Store, and iTunes Extras
iTunes-compatible CD or DVD recorder to create audio CDs, MP3 CDs, or back-up CDs or DVDs. Songs from the Apple Music catalog cannot be burned to a CD.
Software:
Windows 7 or later
64-bit editions of Windows 7 and Windows 8 require the iTunes 64-bit installer; for more information, visit www.itunes.com/download
400MB of available disk space
Screen reader support requires Window-Eyes 7.2 or later; for information about accessibility in iTunes, visit www.apple.com/accessibility
iTunes is now a 64-bit application on 64-bit versions of Windows 8 and 7. Some third-party visualizers may no longer be compatible with this version of iTunes. Please contact the developer for an updated visualizer that is compatible with iTunes 12.1 or later
Apple Music, Apple Music Radio, iTunes in the Cloud, and iTunes Match availability may vary by country
Download Here
iPhone 6 Review
I'd rather get this out of the way up front: the iPhone 6 is the best smartphone you can buy. In fact, it's better than that. The iPhone 6 convinced me to switch back to Apple.
It feels strange to say this, but the last time I owned an iPhone, it was a 3GS. That wasn't intentional; it just sort of happened. Like many a tech journalist, I hopped onto Windows Phone to familiarize myself better with what was then a brand-new platform, then Android to check in on its rapid progress. I stuck with Google because of last year's Moto X. And in all that time there hasn't been an iPhone so compelling that I had to switch back. Until the iPhone 6.
That's partly because of what Apple's done, and partly because of what everyone else hasn't. But mostly it's because the iPhone 6 is the single best smartphone you can buy.
Plan
The short form is that the iPhone 6 is to a great extent only a greater iPhone 5S, and that is valid in some imperative—and now and again baffling—ways. It likewise disregards some extremely consider bargains Apple needed to make while surveying. Catches have moved and prolonged; radio wire lines are more purported. The changes are unpretentious, yet they're there.
To begin with, the similitudes. This telephone still looks and feels precisely like an iPhone. Somebody who's been cryogenically solidified subsequent to the iPhone 5 dispatch could perceive the iPhone 6 as an Apple gadget from over a swarmed room.
That is something worth being thankful for! It's famous to describe Apple's outline movement as exhausting, however that is only a cranky method for saying it's reliable. It would bode well for the iPhone to change drastically from year to year as it would for the Orioles to send a stallion to the hill this October. Stay with what works.
By and by, that implies that the iPhone 6 has that same long, incline feeling, the same delicately adjusted corners, and the same cool (as in barely short of chilly, not Fonz) tinge—unless you go gold, in which case I salute yet don't completely appreciate your free soul and life decisions. Touch ID is correct where you exited it, just like your Lightning port and earphone jack and the larger part of your catches.
One less welcome remainder from a year ago is the manner by which strikingly tall the iPhone 6 is in respect to its screen size. A gadget with this much zip and artfulness shouldn't feel this slender; on occasion it's similar to a point protect got in Shawn Bradley's body. The purpose behind this is the larger than average top and base bezels, and the explanation behind those is to oblige that thumb-sized Touch ID catch. It's eventually a reasonable exchange, since Touch ID works like enchantment, and will significantly all the more so now that it can play all the more pleasantly with outsider applications.
With respect to what's changed? A blend of need and eccentricity. The force catch, already inside of fingertip's scope at the highest point of the iPhone 5S, has migrated to the upper right-hand side of the much taller iPhone 6. Gone are the chamfered outskirts of the past era, supplanted by delicately inclining glass that keeps running from edge to edge and makes your thumb feel like it's slaloming ceaselessly on each long sideways swipe. You may discover it excessively bubbly; I thought that it was more receptive than the hard stop the iPhone 5S displayed.
Changes flourish on the back also. Reception apparatus lines beauty the top and base of the iPhone 6's back; they resemble the beginnings of a half-baked mummy ensemble. Furthermore, the camera lens extends out marginally, putting your iPhone cockeyed when you put it on its back, similar to a flimsy table at an eatery. Neither of these interests makes the iPhone 6 unattractive, in spite of the fact that they do make it more sensible than any time in recent memory to wrap your Apple gadget for a situation. Farewell radio wire lines, hi flush camera lens.
All of which is to say that the contrasts between an iPhone 6 and iPhone 5S are fundamentally like finding what pubescence did to somebody you went to camp with two or three summers back. It's bigger, and perhaps somewhat more unbalanced in a few spots, yet at the same time unmistakably the gentleman who vomited on the rope swing.
Concerning how the iPhone 6 thinks about to the more extensive universe of cell phones, it's presumably most straightforward to talk as far as size, since so much else relies on upon your own inclination for dimples and cowhide. Furthermore, what you have to think about size is this: While the 4.7-inch iPhone 6 is essentially bigger than past iPhones, despite everything it has the littlest presentation of any lead you can purchase. Truth be told, now that the Moto X has swelled to an inconvenient 5.2 inches, the main other mostly good, late telephone this far south of 5 inches is the Sony Xperia Z3 Compact.
But you don't want a Sony Xperia Z3 Compact. You want an iPhone 6.
Using It
Don't be afraid of the bigger size, at least not on the iPhone 6 (the 6 Plus, you're on your own). You should still be able to reach everything you need to with your thumb, you should still be able to engage in one-handed Twitter refreshes. Your pocket won't be overstuffed. You've just got more room to play.
And so much to play with! Well, eventually, anyway. iOS 8's most impressive new tricks aren't fully engaged yet—see you soon, Apple Pay, and Continuity, and Handoff, and Extensions—but the ones that are here make big differences. My first two downloads were SwiftKey and Swype (I prefer SwiftKey at the moment), because after using Android for so long the thought of tap tap tapping every. single. letter. on the stock iOS keyboard seems like madness. I also use universal search in Spotlight more than I thought I would; it saves a step over opening up mobile Chrome or Safari, and searching my phone's contents offers the occasional reminder of all the junk I've compiled and forgotten about. Hello, Friday Night Lights, where've you been!
It feels strange to say this, but the last time I owned an iPhone, it was a 3GS. That wasn't intentional; it just sort of happened. Like many a tech journalist, I hopped onto Windows Phone to familiarize myself better with what was then a brand-new platform, then Android to check in on its rapid progress. I stuck with Google because of last year's Moto X. And in all that time there hasn't been an iPhone so compelling that I had to switch back. Until the iPhone 6.
That's partly because of what Apple's done, and partly because of what everyone else hasn't. But mostly it's because the iPhone 6 is the single best smartphone you can buy.
Plan
The short form is that the iPhone 6 is to a great extent only a greater iPhone 5S, and that is valid in some imperative—and now and again baffling—ways. It likewise disregards some extremely consider bargains Apple needed to make while surveying. Catches have moved and prolonged; radio wire lines are more purported. The changes are unpretentious, yet they're there.
To begin with, the similitudes. This telephone still looks and feels precisely like an iPhone. Somebody who's been cryogenically solidified subsequent to the iPhone 5 dispatch could perceive the iPhone 6 as an Apple gadget from over a swarmed room.
That is something worth being thankful for! It's famous to describe Apple's outline movement as exhausting, however that is only a cranky method for saying it's reliable. It would bode well for the iPhone to change drastically from year to year as it would for the Orioles to send a stallion to the hill this October. Stay with what works.
By and by, that implies that the iPhone 6 has that same long, incline feeling, the same delicately adjusted corners, and the same cool (as in barely short of chilly, not Fonz) tinge—unless you go gold, in which case I salute yet don't completely appreciate your free soul and life decisions. Touch ID is correct where you exited it, just like your Lightning port and earphone jack and the larger part of your catches.
One less welcome remainder from a year ago is the manner by which strikingly tall the iPhone 6 is in respect to its screen size. A gadget with this much zip and artfulness shouldn't feel this slender; on occasion it's similar to a point protect got in Shawn Bradley's body. The purpose behind this is the larger than average top and base bezels, and the explanation behind those is to oblige that thumb-sized Touch ID catch. It's eventually a reasonable exchange, since Touch ID works like enchantment, and will significantly all the more so now that it can play all the more pleasantly with outsider applications.
With respect to what's changed? A blend of need and eccentricity. The force catch, already inside of fingertip's scope at the highest point of the iPhone 5S, has migrated to the upper right-hand side of the much taller iPhone 6. Gone are the chamfered outskirts of the past era, supplanted by delicately inclining glass that keeps running from edge to edge and makes your thumb feel like it's slaloming ceaselessly on each long sideways swipe. You may discover it excessively bubbly; I thought that it was more receptive than the hard stop the iPhone 5S displayed.
Changes flourish on the back also. Reception apparatus lines beauty the top and base of the iPhone 6's back; they resemble the beginnings of a half-baked mummy ensemble. Furthermore, the camera lens extends out marginally, putting your iPhone cockeyed when you put it on its back, similar to a flimsy table at an eatery. Neither of these interests makes the iPhone 6 unattractive, in spite of the fact that they do make it more sensible than any time in recent memory to wrap your Apple gadget for a situation. Farewell radio wire lines, hi flush camera lens.
All of which is to say that the contrasts between an iPhone 6 and iPhone 5S are fundamentally like finding what pubescence did to somebody you went to camp with two or three summers back. It's bigger, and perhaps somewhat more unbalanced in a few spots, yet at the same time unmistakably the gentleman who vomited on the rope swing.
Concerning how the iPhone 6 thinks about to the more extensive universe of cell phones, it's presumably most straightforward to talk as far as size, since so much else relies on upon your own inclination for dimples and cowhide. Furthermore, what you have to think about size is this: While the 4.7-inch iPhone 6 is essentially bigger than past iPhones, despite everything it has the littlest presentation of any lead you can purchase. Truth be told, now that the Moto X has swelled to an inconvenient 5.2 inches, the main other mostly good, late telephone this far south of 5 inches is the Sony Xperia Z3 Compact.
But you don't want a Sony Xperia Z3 Compact. You want an iPhone 6.
Using It
Don't be afraid of the bigger size, at least not on the iPhone 6 (the 6 Plus, you're on your own). You should still be able to reach everything you need to with your thumb, you should still be able to engage in one-handed Twitter refreshes. Your pocket won't be overstuffed. You've just got more room to play.
And so much to play with! Well, eventually, anyway. iOS 8's most impressive new tricks aren't fully engaged yet—see you soon, Apple Pay, and Continuity, and Handoff, and Extensions—but the ones that are here make big differences. My first two downloads were SwiftKey and Swype (I prefer SwiftKey at the moment), because after using Android for so long the thought of tap tap tapping every. single. letter. on the stock iOS keyboard seems like madness. I also use universal search in Spotlight more than I thought I would; it saves a step over opening up mobile Chrome or Safari, and searching my phone's contents offers the occasional reminder of all the junk I've compiled and forgotten about. Hello, Friday Night Lights, where've you been!
Def Leppard uses 'Guitar Hero Live' to debut new music video
Video for the song 'Dangerous' arrives this week, but only inside the game.
Def Leppard is still crankin' it to 11 in 2016, on the heels of another self-titled collection discharged in October. To introduction its most recent music video, however, the band is taking a somewhat fascinating methodology. The video for the track "Unsafe" will first show up in the diversion Guitar Hero Live as a playable track. On the off chance that you missed the restoration of Guitar Hero a year ago, the most recent portion sets gameplay with "live" visuals of craftsmen playing gigs. It incorporates everybody from Carrie Underwood to Avenged Sevenfold.
"The way our fans discover and listen to our music has evolved so much throughout the years," said Def Leppard singer Joe Elliot. "Whether they're playing on vinyl, streaming the songs online or playing along to our music video in Guitar Hero Live, it's amazing to see how interactive music has become."
The new video will debut inside the game this week under the Def Leppard: On Through The Ages Premium Show section. That show also includes classic and newer versions of videos for the songs "Let's Go" and "Rock of Ages," so you can relive the glory days of '80s rock. Of course, you'll have to level up and complete challenges to gain access, or you could just hand over some cash if you don't want to work for the goods.
'Minecraft' creator wants you to go on a kaleidoscopic trip
'Unmandelboxing' is a geometric experience that's viewable in virtual reality on certain browsers.
Markus "Notch" Persson, the creator of Minecraft has something to show you, but you might not be ready for it. Okay, "your browser might not be ready for it" is probably the more accurate statement. The project? A kaleidoscopic "ray marching fractal generator" that'll run in virtual reality on certain browsers, or just plan old 2D on basically everything else. Road to VR linked to the mesmerizing geometry project (dubbed Unmandelboxing) apparently only weighs about 3.5 KB.
And it seems like that was intentional. Road to VR notes that in the source code you'll find that the image size is a paltry 426x240 pixels and the whole thing uses the relatively limited RGBA332 color palette. Despite Notch's interest, then disinterest and then indifference toward Oculus, he's made Unmandelboxing playable in WebVR with the second Oculus Rift development kit:
Road to VR also writes that currently includes a "properly installed and configured" version of Mozilla Nightly but not much, if anything, else. If you think it's worth the effort to see it for yourself, hit the source links below.
Markus "Notch" Persson, the creator of Minecraft has something to show you, but you might not be ready for it. Okay, "your browser might not be ready for it" is probably the more accurate statement. The project? A kaleidoscopic "ray marching fractal generator" that'll run in virtual reality on certain browsers, or just plan old 2D on basically everything else. Road to VR linked to the mesmerizing geometry project (dubbed Unmandelboxing) apparently only weighs about 3.5 KB.
And it seems like that was intentional. Road to VR notes that in the source code you'll find that the image size is a paltry 426x240 pixels and the whole thing uses the relatively limited RGBA332 color palette. Despite Notch's interest, then disinterest and then indifference toward Oculus, he's made Unmandelboxing playable in WebVR with the second Oculus Rift development kit:
Road to VR also writes that currently includes a "properly installed and configured" version of Mozilla Nightly but not much, if anything, else. If you think it's worth the effort to see it for yourself, hit the source links below.
Smartphone makers shipped a record 1.4 billion devices in 2015
But they experienced the slowest growth rate ever in the fourth quarter.
Smartphone global shipments grew 12 percent and hit a record 1.4 billion devices in 2015, according to Strategy Analytics. That doesn't mean all's well in the industry, though -- not when it's no longer expanding as fast as it did in the past. In the fourth quarter of 2015, shipments grew merely six percent from the same period in 2015. The research company says that's the industry's slowest growth rate of all time, most likely because the people in major markets like China who are inclined to use smartphones already have one.
Samsung, however, continues to thrive and lead the pack. It shipped 81.3 million units worldwide in the fourth quarter, up nine percent (its highest within the past two years) from Q4 2014. Apple, on the other hand, isn't doing too hot. It still shipped 74.8 million iPhones in Q4, but that's barely higher than the 74.5 million devices it sent out in 2014. Strategy Analytics says "Apple's iPhone growth is peaking," and that Cupertino should look into exploring new markets like India to ensure it doesn't remain stagnant.
Huawei's two percent growth from 2014 is nothing to write home about either, but it still comes third after the two clashing giants. Xiaomi in fifth place shipped over 2 million phones more compared to 2014's figures. It seems the only entry in the top five that shipped fewer units in 2015 is Lenovo-Motorola, whose growth rate has declined by 18 percent.
Oracle will soon lay the Java browser plug-in to rest
Not that we'll miss it.
Now that Chrome, Firefox, Edge and Safari stopped or will soon stop supporting NPAPI web plug-ins*, Oracle thought it best to accept the Java plug-in's fate and let it go. The company has announced that it will be deprecated in the next version of Java to come out on September 22nd before being removed entirely by another future release. In its whitepaper, the company said that the "rise of web usage on mobile device[s]" led browser makers to ditch plug-ins altogether. Mobile browsers don't support them, so they've become a casualty in Google's/Mozilla's/Microsoft's/Apple's plans to offer the same features across platforms.
Oracle wrote in its blog:
With modern browser vendors working to restrict and reduce plugin support in their products, developers of applications that rely on the Java browser plugin need to consider alternative options such as migrating from Java Applets (which rely on a browser plugin) to the plugin-free Java Web Start technology.
The Java plug-in is known for being a huge security vulnerability, with at least one report calling it the biggest risk to computers in the US. It's the end of an era for sure -- your browser won't ask if you want to update Java anymore -- but we'll bet you're cool with that.
*Update/Clarification: These desktop browsers still support plug-ins but have dropped (or will soon drop) support for NPAPI plug-ins, in particular. NPAPi plug-ins include Silverlight and Java. In Firefox's case, it won't stop supporting them until the end of 2016.
Now that Chrome, Firefox, Edge and Safari stopped or will soon stop supporting NPAPI web plug-ins*, Oracle thought it best to accept the Java plug-in's fate and let it go. The company has announced that it will be deprecated in the next version of Java to come out on September 22nd before being removed entirely by another future release. In its whitepaper, the company said that the "rise of web usage on mobile device[s]" led browser makers to ditch plug-ins altogether. Mobile browsers don't support them, so they've become a casualty in Google's/Mozilla's/Microsoft's/Apple's plans to offer the same features across platforms.
Oracle wrote in its blog:
With modern browser vendors working to restrict and reduce plugin support in their products, developers of applications that rely on the Java browser plugin need to consider alternative options such as migrating from Java Applets (which rely on a browser plugin) to the plugin-free Java Web Start technology.
The Java plug-in is known for being a huge security vulnerability, with at least one report calling it the biggest risk to computers in the US. It's the end of an era for sure -- your browser won't ask if you want to update Java anymore -- but we'll bet you're cool with that.
*Update/Clarification: These desktop browsers still support plug-ins but have dropped (or will soon drop) support for NPAPI plug-ins, in particular. NPAPi plug-ins include Silverlight and Java. In Firefox's case, it won't stop supporting them until the end of 2016.
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